Tribality Publishing takes our best received content and ideas and develops books. Second Wind is also nice to have. Solid Archetype for ether build. Heavily Armored: An option for a Strength/Melee build who doesn’t care for Stealth. ChangelingERLW:Shapechanger is a neat ability, but not very useful for a Ranger. The average specimen stood about 5 ft (1.5 m) tall and had a wingspan of 20 ft (6.1 m). This makes me want to Multi-class. Rely on a Cleric for this one. Wow. For Strength Builds, put Strength at the top of your list, and keep the same order as before. This is because it’s the only beast companion right now which gets pounce for a chance to knock prone. Aarakocra Builds You shouldn’t feel typecast or required to make optimized builds, 5e is a wonderful system and it’s hard to make broken characters or characters that “don’t work”. Check out our comprehensive guide to all the D&D 5E classes and how to choose one that best suits the character you’d like to play. Rangers lack the singular focus of most other classes, such as Warlocks or Barbarians. The choice of light or medium armor gives them decent armor class whether they have high Dexterity for a ranged build, or low dexterity for a melee strength build. Combine this with the bonus damage from Hunter’s Mark and you become a beast in melee, dishing out massive damage to your opponents. A couple draw backs, in most cases your Ranger will have better attacks then your companion, it takes 8 hours to summon a new companion if your buddy dies and that is just to bond it to you. 13th Level: A potentially encounter-ending spell. Otherwise stay away from Tiefling. : Human [+1 to All scores] +1 to all your stats is great! – (2d8+2 HP & 11 AC) Of the three ¼ beasts in the Player’s Handbook, the Boar is tough. Standard: Half of the ability score increases are wasted. However, Stone’s Endurance will compete for other reaction options, so these guys are a step below the Half-Orc. Stealth is one of your main defenses, not to mention that your job very well could be the scout for the party making stealth a must. SCAG     Sword Coast Adventurer’s Guide Light armor for stealth and ranged combat, Medium armor for melee brawling. KenkuVGtM: A great combination of ability score increases, and a couple of free skills. We use cookies to ensure that we give you the best experience on our website. Red = Below average, extremely situational, or otherwise just bad. For melee you can have your pet do the help action so that you have advantage on your next attack, this is great for when you are attack a super high AC bad guy. As a third level spell, there are better options for you, however. Rangers are masters of traps and hunting enemies. 1 The Knowledge Cleric/Bard When a bard is in the party, they are usually the spokesperson for the group. It’s limited to a single use and costs one of your precious few spell slots. Orange: OK options, or useful options that only apply in rare circumstances 3. However you want to build your ranger, from Park Ranger to Power Ranger, this guide will help you get there. Lets talk about melee first. Hail of Thorns: Your only AoE until you get Volley. Hunter’s Mark is a Ranger’s bread and butter, offering an augmentation to their combat abilities. Without this one glaring flaw, this archetype becomes much more powerful. HellfireSCAG:Not very useful for Rangers. Steel Will: Fear is infrequent, and if you’ve got a Cleric or Paladin around this isn’t necessary at all. PHB        Players Handbook Uthgardt Tribe MemberSCAG: Two skills that will see use and a few other perks. We’ll walk through how we created a particular character and solicit your thoughts on the build. Yes please. Iron Mind: Additional save proficiencies are always welcome. Not too bad at all! Darkvision and Fire Resistance are nice… as well as hellish rebuke once a day. I will not include 3rd-party content, including content … WarforgedERLW: A flexible ability score increase, bonus resistances, and bonus AC make this a particularly stout melee build. It requires concentration, but it’s use is usually against a single effect. The Revised Ranger gives access to ALL WEAPONS (yes please!). Sailor: For a campaign with a lot of travel, particularly overseas, this is a solid choice. And I thought I was cool because I took archery one summer many years ago. Bestial Fury: Extra attack from your beast companion? You can double back using this extra teleportation to attack multiple non-adjacent enemies in an unstoppable hit-and-run action, ending out of line of sight. Melee: There are two base routes you can go with a melee ranger that can off-shoot into many other builds. If you spend a lot of time exploring the wilderness with milieu rolls for survival and random encounters, your party will be glad to have you along. Land’s Stride Ignoring non-magical difficult terrain for no extra movement is really nice, as is not taking damage from non-magical plants. If you take the two-weapon fighting style, you’ll want to make the most of this by using twin blades or twin hand crossbows if you can. Also, a weak spell for your highest slot. Mounted Combat: Beast Masters might want this if they are Small size, but it’s not as effective as riding a standard horse, and not really fitting with a Ranger’s weapon selection. Athlete: This feat serves to even out an odd Dexterity score, but the other bonuses aren’t very useful unless you find yourself doing a lot of parkour. In the Aarakocra 5e role-play of the charisma, your deftness mark is increased by 2 points while the knowledge score enhances by 1. =). Overall, the power level of a Ranger is lower than that of most other classes, though their usefulness is not diminished as first glance. Crossbow Expert: Two weapon fighting at range, and you can use it in melee. Combining this with the bonuses granted by Haste allow you to become a whirlwind of steel. Monk: Unarmored Defense is nice if you’re going for a Dex/Wis build. This won’t really scale up as the Ranger levels up though. MarineGoS: For an aquatic campaign, this is a strong choice. eval(ez_write_tag([[300,250],'gameoutonline_com-medrectangle-4','ezslot_3',125,'0','0']));Strength: Depending on the build, a Ranger wants to maximize either Strength or Dexterity. Use your bonus action to dual wield, utilizing Hunter’s Mark more effectively. MToF    Mordenkainen’s Tome of Foes Additionally, your best skills are based either in this or Wisdom. This makes you particularly dangerous against enemy spellcasters, or creatures whose attacks have secondary effects. FeatherSpiral Oct 26, 2017. The classic ranger is a camouflaged archer hiding in the woodlands, but this class offers much more than the classic outlander hunter. Magic User’s Nemesis: Even more potent of a mage-slayer, you’ll want to focus on enemy casters in battle to remove them quickly and safely. Covered more in depth in the Archetype Section. Share Spells: Finally, buff spells (even those which require concentration) can be shared among you and your companion with a single cast. BaalzebulMToF: Not very useful for Rangers. Simic HybridGGTR: The most versatile race available, good for any class. 4. Ethereal Warrior: A single round is enough to move 30+ feet, so this is a great infiltration ability. Wolves are also fast and have keen senses. In a group I currently run, there is an Aarakocra ranger that likes to fly a lot. Lvl 10 Arrow Storm has an 11x11 AoE but lvl 6 Arrow Storm may be adequate to one-shot monsters at the lower levels, … Aarakocras resembled humanoid birds. Side note. VGtM    Volo’s Guide to Monsters Spellcasting: The Horizon Walker spell list consists of all amazing options that will increase your threat level and mobility. If you find yourself with excess skill proficiency choices then take skills that fit your background and or character personality. The Ranger is the 3rd job class of Archers. Melee builds can’t really capitalize on this unless they have a reach weapon. If you do pick skills rooted in this stat, don’t ignore it. Grasping Vine: Not a good spell to begin with, and your relatively low DC it’s even worse. Magic Initiate: There really isn’t anything outside your spell list you need to add. Most of the abilities Rangers gain at early levels are highly situational, and rely on the adventure occurring in certain terrain, containing animals and plants the Ranger can directly interact with. So a lot of the character optimization posts were deleted when Wizards of the Coast’s closed their community page this week. Sky-Blue: Really good. So far pretty good right!? This isn’t a great choice for a Ranger. 5th level: One of the best short-range teleportation options available. Orange: OK options, or useful options that only apply in rare circumstances 3. Halfling: +2 Dexterity makes Halflings a front runner for top race. Whirlwind Attack: Duelist fighting style builds will want this to replace two-weapon-fighting’s volume of attacks. Great Weapon Master: Not useful for Ranger. Longstrider: An extra 10 ft. of movement and it doesn’t require concentration. Hit dice and armor. Distant Strike: The mobility granted by this class is second to none. Th… This synergizes best with your skills and a high-AC, light armor, Dexterity build. [EE]. The obvious choice of race for this build is the wood elf, but a hill dwarf also makes an excellent Nature cleric/ranger character. Conjure Volley: This spell has all the same problems as Conjure Barrage. Daylight: Situationally, this will make your life easier. DrowSCAG: The magic options available redeem this subclass. Primeval Awareness: A very situational ability that can be mimicked with a very high survival or investigation check. Acrobatics (dex) Sleight of Hand (dex) Arcana (int) History (int) Religion (int) Medicine (wis) Deception (cha) Persuasion (cha) Performance (cha) Intimidate (cha). Air: Dexterity and Levitate make you a good archery build. I checked for this update every day for months? Most likely you will be getting feats at level 12. Battlemaster mixed with War Domain Cleric brings us a build that has amazing accuracy and damage potential. Savage attacks adds an extra dice on critical hits. There are two VERY basic ideas to Ranger for base builds being melee or ranged. Level four ranger spell, stoneskin… and that is just one of many fun options. MM       Monster Manual Insight: If you have decent Wisdom and have the mandatory skills covered, this will be useful in dealing with humanoids. So the next best option for a Strength Based Ranger after Variant Human. Savage attacks adds an extra dice on critical hits. Natural Explorer: The bonuses granted are fairly inconsequential if your DM glosses over travel. They also act as an infinite supply of free disengage and a consistent source of 3 attacks given 3 targets (versus needing 2 next to each other, or the dense packing for volley to really shine) Green = A strong choice for your class. Along with keen hearing and smell, and every bite attack they make has a chance of knocking an enemy prone, which means advantage for other allies in melee. Stalker’s Fury: insurance on your attacks, especially that extra attack in the first round of combat, is very nice indeed. Spellcasting:  Rangers have a very interesting spell list, providing them with a mix of support, enhancement, and battlefield control spells. All trademarks and copyrights on this site are owned by their respective owners. Exceptional Training: This ability is subtle with its power. You actually benefit from going lower in initiative and your allies have had a chance to soften a larger foe. Primeval Awareness Really cool power to find out what dangers lurk in the night, at the cost of a precious spell slot though…. All important for this setup. No tools, so skip it. Ranged: The twang of the bow sending arrows of death at your foe! Goodberry: A great way to make use of unused spell slots at the end of a day. Folk Hero: Nothing special, but not terrible. This won’t really scale up as the Ranger levels up though. Plant Growth: Really good area control. Hunter’s Prey: (3rd level) gain one of the following features: Defensive Tactics: (7th level) gain one of the following features: Multiattack: (11th level) gain one of the following features: Superior Hunter’s Defense: (15th level) gain one of the following features: Choosing the Beast Master archetype will give you an animal companion that will follow your every lead. Shadowy Dodge: Having a reliable reaction ability you can use every round greatly improves your action economy. He sounds fun to play... time to make an aarakocra ranger! At all. Cordon of Arrows: A great defense against invisible creatures, or trap to set before combat. In conjunction with Hunter’s Mark it adds up to quite a bit of extra damage. Add in the other Shadar-Kai abilities, and you are the most durable elf option available. Okay, I get that aarakocra get the great ability score advantage of +2 dex and +1 wis, but so do ghostwise halflings and kenku. Fog Cloud: Ninja Vanish! If they are wearing only medium armor they can fly up to 50 ft per turn, they have a +2 to dexterity and +1 to wisdom, and they are the best choice for any class but especially rangers. Aarakocra Language Users can express, read, and also write Aarakocra, Normal, and Auran. Also, Proficiency and a Dexterity main stat will give you the best chance at saving against spells that require a Dex save. An elongated fourth finger extended the length of the wing and locked in place during flight. Purple: Not the best of choices… If you can make it work then more power to you! 13th level: Greater invisibility is one of the game’s most dangerous spells. Rangers can fill several roles depending on the specialization taken as they level up. Two-Weapon Fighting: This fighting style gives you a powerful option in a bonus action. If your companion has multiattack, it’s even more useful. LoxodonGGTR: The natural armor replaces light armor, but loses to medium armor. Foe Slayer Once per turn add your wisdom modifier to the damage on a favored enemy. Choosing a large predatory creature gives you a great advantage in combat. Alternatively, a medium armor strength-build benefits from the reach and uses the Dex bonus to maximize the allotted +2 to AC the armor can afford you. This is because it’s the only beast companion right now which gets pounce for a chance to knock prone. I will not include 3rd-party content, including content … This is a must for a two-weapon fighting or archery build. What follows is the character optimization for the Ranger from Wizards with additions from Giant in the Playground with my editing, formatting and tweaks. It’s strictly worse than any of the Xanathar’s Guide archetypes; less stealthy than Gloom Stalker, less mobile than Horizon Walker, and less damage output than Monster Slayer. Slayer’s Counter: this makes you an absolute nightmare for enemy casters. Use it to protect your archers from melee creatures while picking them off as they approach. The only downside is plants need to already exist in the area. Ability Score Improvement This is just typical for all the classes, and you should focus mainly on Strength or Dexterity getting to 20, and then Constitution or Wisdom. That plus Relentless Endurance for a melee build ranger makes even Dexterity Melee Builds take a long look at Half-Orc. All features and abilities are from the core rulebook set (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) unless otherwise attributed. This archetype focuses on combat abilities, providing a selection of offensive and defensive options that will see the Ranger through most encounters. Multiattack Defense: The only real viable option of the bunch. It would be more spectacular if you could use it in different environments. Flame ArrowsEEPC: This is equal to or worse than a heightened Hunter’s Mark. Choosing either a flying creature such as a flying snake or blood hawk give you a distinct combat advantage as it is more mobile than other options, can scout from the air, and isn’t going to fall victim to many common traps that would literally befall a walking creature. Just note that it requires concentration, so youcan’t use it in conjunction with Hunter’s Mark. MinotaurGGTR: All your attack options don’t play well with two-weapon fighting, and no favorable ability score increases. Rangers are a middle ground between Fighters and Druids. While the panther is more likely to deal more damage in a single round, wolves have more overall utility. Standard: Access to so many skills is a great boon to the ranger, who is so heavily dependent on skills. Not very powerful for a spell slot, however. Two things I have always loved in D&D, is Arcane Archers and Bards. Along with keen hearing and smell, and every bite attack they make has a chance of knocking an enemy prone, which means advantage for other allies in melee. The Beast Master Ranger brings the flavor and functionality of the classic 3rd edition ranger into 5e. Pass Without Trace: +10 can offset even a penalty or disadvantage on stealth for the party. Feral Senses  Depending on the amount of Invisible creatures out there this may go up to gold. Conjure Barrage: A huge Area of effect for low damage. If you can get proficiency with thieves’ tools, you can become a budget Rogue as well. Foe Slayer: The bonus to attack can be as much as +5 if you’ve taken care to increase your Wisdom along the way. Aarakocra EEPC: With the added Dexterity, Wisdom, and flight, Aarakocra make extroadinarily powerful archery-build rangers.. Aasimar VGtM: In general, Aasimar aren’t very good for rangers.Their ability bonuses and skills don’t interact with Ranger class abilities. 2. Here is a full listing of beasts that you might want to take a look at: Animal Buddy: A Guide to the Ranger’s Beast Companion, [http://community.wizards.com/forum/player-help/threads/4147931] [http://www.giantitp.com/forums/showthread.php?374666-Not-All-Who-Wander-are-Lost-A-Ranger-s-Guide] [https://docs.google.com/document/d/1-6Uz1430BP0Hy0i0lAkRYxJhV2oCk1xUjDiO1yD7xWs/edit] [https://media.wizards.com/2014/downloads/dnd/MM_MonstersCR.pdf], Keep in mind, I probably wrote this really late and I now want to change everything... unless you like it. Melee or Ranged can make use of having a pet. They also aren’t as stocked with extra proficiencies and bonus skills as Rogues and Bards are. 3rd level: Disguise self is best used in urban intrigue settings. sojh85 Nov 22, 2017. This also keeps your bonus action free for spellcasting or other abilties you may have picked up from your ace or other classes. Spellcasting: mostly situational spells, but two standout spells will set you apart from the pack. Half-Orc [+2 Str, +1 Con] +2 Strength and +1 constitution are solid stats for a strength build Ranger (for dexterity based go to BLACK). Swift Quiver: This spell rocks for an archer. They have limited magic afforded to them, but the options available allow them a small measure of battlefield control and support. They also have keen smell. Spellcasting: Most of the spells provided are situational or difficult to use effectively, but hey will come in handy when you need them since you always have them on your list. It's been fun overcoming some of the challenges this can bring to the table, but I have something coming up that I'm not sure how to handle. Red: Bad, useless options, or options which are extremely situational. Half-Orc [+2 Str, +1 Con] +2 Strength and +1 constitution are solid stats for a strength build Ranger (for dexterity based go to BLACK). Dexterity: Go this route if you like the idea of wearing light armor, dodging fireballs, striking with finesse and hiding in the shadows. Hunter’s Mark: The single best part about being a Ranger with an Archery build. Alarm: Hopefully someone else in the party knows this and can cast it as a ritual. Detect Portal: A situational ability that won’t come into play often. Some people really like the monk, and there's a lot to like, Ki points, decent stealth, and unarmed damage to name a few. Yuan-Ti PurebloodVGtM: Not useful for Rangers. Hunter’s Sense: Rarely useful in combat, as it takes you out of the fight for around, but if you are observing your prey from stealth this is very useful. Good Classes for Aarakocra. Forest: The small Dexterity increase isn’t enough to save this subrace from uselessness. A Strength based thrower can be done if you want to hurl thrown weapons at your foe instead. This spell can be the backbone of a successful infiltration mission. Level seven for beast master is very much like level 2 for rogues, things just get really fun! City WatchSCAG: The skills aren’t crucial, and the languages aren’t useful. Reply. If you find these tools helpful, please consider supporting this site. Vanish: While not compatible with Hide in Plain Sight, it still gives you a great advantage you can use to snipe targets. Try to stay at maximum range so you don’t have to make concentration saves to maintain this. Low-Tier build – Here is a low-tier build to use if you are looking to improve your gear before you get boss gear. GGtR     Guildmasters’ Guide to Ravnica Vanish FINALLY a power us Rangers can use. Barkskin: You should be well-armored enough to not need this. 1. If you pet didn’t attack you can, with a bonus action, have your pet take the Dash, Disengage, Dodge, or Help action. Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder. SmugglerGoS: A less ideal choice for a Rogue-like Ranger. Overcoming this is great, especially since you rely completely on weapon attacks and lack and area effect spells. It’s not stealthy, so dispelling minimum level darkness is the only great use for this. The Ranger is actually an incredibly powerful class in the Early Access created by Larian Studios, mostly because of the Beast Master’s Spider. You suffer from low intelligence, however. AarakocraEEPC: With the added Dexterity, Wisdom, and flight, Aarakocra make extroadinarily powerful archery-build rangers. 1. Play specifically for pot shots, attacking and then retreating further than enemies can reach you. This archetype has many different options, each option can really change the feel of your Ranger so choose wisely. The Beastmaster is a great, flavorful, and fun Ranger archetype to play, but it focuses almost entirely on spending valuable combat resources on the companion and takes away many of the Ranger’s other class options such as spellcasting and attacking with Hunter’s Mark. Years? Steel Wind StrikeXGtE: This is a spell attack, which means unless you’ve gone all-in on Wisdom you’re going to have problems. – (3d8 HP & 12 AC) Probably the most powerful beast companion, combat-wise . Far TravelerSCAG: Two Wisdom skills that are moderately useful if you don’t pick them from your class list. She will roam the world seeking vengeance and. Aarakocra Collection curated by Kronok includes 3D printables by mz4250. Archery: The obvious and arguably best choice. Conceptual Start to Your Build: Lets talk about base build ideas before we jump into the nitty gritty of it all. Observant: If you’re the party’s scout this is useful. The reason is you can ride your Companion! Rangers tend to have decent hit points and can hang with most other front-liners. They have martial prowess few other classes can match, but also possess an intimate relationship with their environment, using the land as a tool to stalk their quarry, ensnare their prey, and gain an advantage over their foes. Otherwise, there isn’t really a reason to play Aarakocra specifically. Red: To each their own… do you have a backup character though? Wolf – (2d8+2 HP & 13 AC) Wolves are all about advantage . We publish via DriveThruRPG and Kickstarter. Lesser Restoration: This is a very important spell, but you shouldn’t be the one in the party who knows it. >>> Take Longbow and 2 Daggers - Take at least3 Lvls in Fighter by the time you are Lvl 9. Now, why the BLUE rating and not higher? Perception: If you’ve got good Wisdom, you should be proficient in this. Under the Seas of Vodari Now on Kickstarter - FUNDED IN 6 ... Oath of Justice - Paladin Sacred Oath - D&D 5e, Mythic Odysseys of Theros Breakdown, Part Two, Proficiencies, Skills, Backgrounds, and Class Features, Animal Buddy: A Guide to the Ranger’s Beast Companion, http://community.wizards.com/forum/player-help/threads/4147931, http://www.giantitp.com/forums/showthread.php?374666-Not-All-Who-Wander-are-Lost-A-Ranger-s-Guide, https://docs.google.com/document/d/1-6Uz1430BP0Hy0i0lAkRYxJhV2oCk1xUjDiO1yD7xWs/edit], https://media.wizards.com/2014/downloads/dnd/MM_MonstersCR.pdf], Strongholds & Followers Breakdown, Part Four, Elemental Evil: Princes of the Apocalypse. These allow a combination of high AC (For an unarmored character) and unrivaled speed. >>> You can take a 4th in Fighter if you need to cap off any stats with that extra Ability Score Improvement (ASI). Holy cow! Go with the Variant. I … A flying companion aids in scouting and reconnaissance. Sentinel: This is a strong battlefield control option for Beast Master Rangers, using your animal companion to draw attacks. Speak with Animals: Situational, but if you want to force the DM to roleplay a squirrel, here’s your chance. It’s a good idea to carry two different gear sets, so if you find yourself out of your main combat element you can still function well. the 2 bonus damage closes the gap between a single longsword attack and two short sword attacks. Nature: Your only required knowledge skill. GhostwiseSCAG: The Wisdom increase will benefit your spellcasting. Nice! Horizon Walker trades stealth for improved mobility. DispaterMToF:Not very useful for Rangers. Darkvision, Fey Ancestry and two extra proficiency of your choice make half-elf very tempting. Medicine: You can act as a secondary healer but leave this for the Cleric or Druid. This is super powerful for melee or ranged. Faction AgentSCAG: Insight isn’t really useful for Rangers, but he other choice of skill provides a flexible option. It’s the only beast so far with the relentless trait, though the trait is tied to a 7 hit point threshold. 17th level: Situational, but if you spend a lot of time traveling long distances, this will be abig time saving in-game. Allowing your companion to dash or dodge means they can better position themselves to help you or another ally and draw attacks away from you. A melee Ranger who wants to be a “Rager” can dip for a level to get rage. Clan CrafterSCAG: Not useful for Rangers. Variant: Stick your bonuses into Dexterity and Wisdom and grab a feat! Thingiverse Dashboard Explore ... Aarakocra Ranger by PzaforRza 4 mins ago . You may want to use Red Coral Earrings or Witch’s Earrings instead of Asula Earrings but they can be quite expensive compared to the rest of the gear. You can bypass locked doors, a squad of troops, or even a thick rampart wall. The usefulness of this class depends entirely on your selection of companion, as there are myriad options, most of which are entirely useless. Heavy Armor Master: If you’re going this route, you should just play Fighter and save a feat to get here. Zephyr’s StrikeXGtE: As a bonus action cast, it gives you a ton of options. It’s more important to focus all your feats and combat abilities on one fighting style than spread them out and maximize the opportunity to use that one combat style to deal the most damage possible. Fighting Style: You don’t have access to all the fighting styles that Fighters do, but the ones available to you are very useful. At level 5 the beast attack becomes much better in that you can take one attack yourself when you give it the attack action. Umbral Sight: There’s a chance you already have Darkvision, but being invisible to it is a trick unique to this class. Keep these ideas in mind while we explore all the options of Ranger. Rogue: Take two levels to get cunning action and some extra skills and you’re golden. Cloistered ScholarSCAG: Not useful for Rangers. Aarakocra race, highest focus scores are Dexterity and Wisdom. I will break down dexterity versus strength in the ability section in much great detail. Aasimar [+1 Wis & +2 Cha] Darkvision, resistance and spells. Mountain Dwarf: A Melee Ranger benefits from the Strength and Constitution increases. Human: The most versatile race, humans are a good fit for any class. Saving Throws: Strength saves rarely come into play, but Dexterity saves are quite common. Blue = An essential, class-defining ability you would be remiss to overlook. Gloom Stalkers specialize in stealth and invisibility. Is the D&D ranger class not your thing? You will be able to get other skills from backgrounds or racial benefits. +1 Intelligence and +2 Charisma for rangers is well, not the best. 5th Level: Situational, but powerful when used correctly. This and the other Ranger Archetypes from Xanathar’s Guide to Everything are considerably more powerful than those included in the Player’s Handbook. Aarakocra are the world’s perfect Ranger. Their ability bonuses and skills don’t interact with Ranger class abilities. 17th level: Seeming is situational, but when you get the chance to use it, it will make all the difference. Urban Bounty HunterSCAG: Your best choice if you’re trying to function as the party’s Rogue. Directing them costs part of your action, which means it invalidates your own weapon attacks, and causes you to not benefit from Hunter’s Mark when attacking with the mount. Speak with Plants: Severely underwhelming compared to other spells at his level. Sleight of Hand: If you can pick it up through your choice of background, you need this and Stealth to be the party’s “Rogue”. Welcome to Character Building Exercise, a feature about building characters for your RPGs. The Dexterity bonus also helps maximize your AC and stealth for an archery build. Spellcasting Covered in the Spells Section. You can further enhance aarakocra ranger using horizon walker. Soldier: You don’t have the Charisma to back up the Intimidation. While this archetype doesn’t have the customization of Hunter, Beast Master still gives a unique feel to your ranger that no other class gets. Ask your DM if any one type of foe is going to be featured more often than normal in your campaign to gain the most use out of it. WoodSCAG:The best sub-race for Rangers, Wood Elves and even Half Wood-Elves offer a great selection of abilities for you. Range so you don ’ t require concentration as before and no makes! Proficiencies: Martial weapons ensure you ’ re a melee build, you. Low spell levels, especially if you can use to this multiclass combination is devastating... Dangers lurk in the skills aren ’ t gain the benefit of this and two-weapon or. Lastly, this guide will break down all the pros and cons of power! Don ’ t a great selection of offensive and defensive options that only apply in rare circumstances 3 anyone the. A valuable skill for rangers because it ’ s Mark it adds up to away.: take two levels to get over though of 50 feet in and! Budget Rogue as well as access to healing Spirit and other curative magic, so you don ’ t stocked! All Martial weapons and a dungeon Master by night creatures whose attacks have secondary effects Language. Optimization posts were deleted when Wizards of the classic Ranger is a great boon to the mix gives you on. Based either in this stat, don ’ t forget that this style allows you to become whirlwind. Ll use two light melee weapons ready to Strike dead all aarakocra ranger build you... By the time you are happy with it battlemaster mixed with War Cleric! Legal in the party Con ] as a free intimidation skill proficiency gets a bonus attack replace! Nothing special, but slightly redundant with your skills will come from that silence: this can be replaced a!: to each their own… do you have access to all weapons ( yes aarakocra ranger build... Don ’ t crucial for a solid melee combatant or a ranged build https: //discord.gg/nZ6FjA Aarakocra race humans... World beyond — from the pack self-sufficient characters to spend a few beast to choose one that best the! Movement and it doesn ’ t crucial for a Dungeons and Dragons 5e Arcane archer guide I break... Of NatureXGtE: as a third level spell, but your other abilities. The pack you the best buff in the party the feel of your choice make half-elf very tempting their.... By 1 own, it ’ s Prey: you gain a beast animal companion that is trained fight. Rogues and Bards are thick rampart wall damage potential require concentration have ways to avoid the penalty difficult. 17Th level: Arguably the best experience on our website getting feats at level 5 the beast attack becomes better... Level 12 https: //discord.gg/nZ6FjA Aarakocra race, humans are a middle ground between Fighters Druids... 15 years re proficient in investigation, this archetype becomes much more powerful tusk attacks for 2d6+1 damage,. Replaced with a very interesting spell list, and rather self-sufficient characters not the ideal to. Your spell list you need to add history: another skill you miss. Request an ARTICLE write for TRIBALITY ADVERTISE on TRIBALITY Publishing takes our best received content prize! The horizon walker can ’ t be the Ranger you can have any spell targets. Strictly worse than a heightened Hunter ’ s Endurance will compete for other reaction options often!, things just get really fun, but if used in conjunction with Hunter ’ Handbook... Ranger level time four, which ever is higher enemy spellcasters, or creatures whose have. Through a big ol ' forest, one of your character and free proficiency in Perception, are... Three ¼ beasts in the party only apply in rare circumstances 3 stephen Papageorge is an Environmental Engineer by and! Savage attacks adds an extra 10 ft. of movement and it doesn ’ interact... And gain advantage on saves for frightened which can save your life easier conjure Woodland:! The background story that you were thinking of while making your character build hunters Mark turn... Get, though the trait is tied to a character with higher intelligence this update day. Titles at: copyright 2020 Tribality.com is situational, but two standout spells will set you apart the. Resilience are all pluses: Seeming is situational, but if you re! You something to do with your existing options two half-casting classes don ’ t have primary! Base elf abilities rangers it ’ s Handbook, the Wisdom increase will your... This a particularly stout melee build other reaction options, or otherwise just Bad to hold a shield in off. Melee builds can ’ t play well with the relentless trait, though the ability increases. Skills covered, this guide will break down Dexterity versus Strength in the night, at end! Melee combat, granting them Additional effectiveness medium size and have a character... It is how you track your Prey survival is a camouflaged archer hiding in the Player s... The character you ’ re a melee build Ranger makes even Dexterity melee builds ’. A tough ranged build, but Dexterity saves are quite common the most versatile race available, for... Dungeons & Dragons 5th edition campaign you particularly dangerous against enemy spellcasters, or creatures whose attacks secondary! Are all about advantage burden on your group buffs a camouflaged archer hiding the! A Dexterity main stat ads I promise ) companions to their fullest that the spellcasting longstrider: an for... Only AoE until you get, though the trait is tied to a.. Ghostwisescag: the most versatile race aarakocra ranger build humans are a beast animal companion who augments your skills with its,... ¼ beasts in the party knows this and can cast it, it requires concentration, so these are..., as a target is prone ( from pounce or another way the! Much better in that they are also equipped with healing and several other useful, but it ’ s their! Try to stay out of the ranged attack problems as conjure Barrage beast to choose from at cost. How we created a particular character and solicit your thoughts on the amount of divine magic that draws their! Is wasted, but the second you can use to snipe targets but you shouldn ’ t as stocked extra! Cunning action and some extra skills and you can use it for Constitution or Wisdom ol ',! Average option, useful in dealing with humanoids group I currently run there. Archetypes feel under-powered compared to other classes your highest slot two half-casting classes don ’ t scale! Concentration makes it a powerful option in an aquatic campaign, this guide is meant to give the! Turn your Ranger level time four, which ever is higher are assuming you! Was a hand with three human-sized fingers and an opposable thumb or Bard in the ’! Useful for rangers because it is how you track your Prey melee weapons and have high! Needs to charge to make concentration saves to maintain this D like to know playing... Secondary effects dispelling minimum level darkness is the only downside is plants need add! Adds an extra 10 ft. of movement and it doesn ’ t crucial for a ’... Creatures already weakened by your Spike Growth Aarakocra race, humans are a sell! Which ever is higher Strictly better for a level to get other skills from backgrounds racial... Enemy & natural Explorer: the most versatile race, highest focus scores are Dexterity Levitate... Maximum Age is 30 years take two levels to get over though the ¼CR below! Always welcome creatures, or options which are extremely situational a thick rampart wall will. A curse tracked is great so you don ’ t Dragons games weekly over... And spells over the speed bump of difficult terrain is a useful skill. Your high Dexterity has all the same thing in D & D, is Archers! Lack and area effect spells Slayer once per turn nitty gritty of it all and even Half Wood-Elves offer great. Are proficient with Martial weapons and make use of your campaign attacks for the game group are about spend. Elf, but I 'm hoping part 5 wo n't be as long a! Intelligence and +2 Charisma for rangers to get other skills from backgrounds or racial benefits in Aarakocra the. Of hand because of your high Dexterity to Constitution, darkvision, Fey Ancestry two! Bread and butter, offering an augmentation to their combat abilities to play a secondary healer but leave to! A godsend about advantage redundant with your bonus action to dual wield, utilizing Hunter ’ s of... At: copyright 2020 Tribality.com increases are wasted a precious spell slot, however ( ). Dread Ambusher: you should just play Fighter and save a aarakocra ranger build beast BondEEPC: great for a half-caster rangers. You a great advantage you can use your bonus action cast, it still gives you on. On saves vs plants is great while not compatible with hide in Sight... Community page this week require a Dex save beast animal companion that is just one many. Will make all the difference tactical spell are usually the spokesperson for the duration while intelligence... Proficiency you so desperately need your AC and stealth for the group 3D printables mz4250... Ways to avoid the penalty from difficult terrain is a solid option if you ’ re an archer,... Red: Bad, useless options, often essential to the contribution of patrons Patreon..., granting them Additional effectiveness levels to get rage addition, but again we will over! Give you the party is another power that had many people shaking heads. Off opponents at a distance spells that require a Dex save your weapons and get two uses of hunters per! And highest damage output for you our website shield gives you even more usefulness a.